Token bucket rate limiter with Redis and Java
Implement a token bucket rate limiter using Redis and Lua scripts in Java
This guide shows you how to implement a distributed token bucket rate limiter using Redis and Lua scripts in Java with the Jedis client library.
Overview
Rate limiting is a critical technique for controlling the rate at which operations are performed. Common use cases include:
- Limiting API requests per user or IP address
- Preventing abuse and protecting against denial-of-service attacks
- Ensuring fair resource allocation across multiple clients
- Throttling background jobs or batch operations
The token bucket algorithm is a popular rate limiting approach that allows bursts of traffic while maintaining an average rate limit over time. This guide covers the Java implementation using the Jedis client library, taking advantage of Java's try-with-resources for connection management, JedisPool for connection pooling, and checked exceptions for error handling.
How it works
The token bucket algorithm works like a bucket that holds tokens:
- Initialization: The bucket starts with a maximum capacity of tokens
- Refill: Tokens are added to the bucket at a constant rate (for example, 1 token per second)
- Consumption: Each request consumes one token from the bucket
- Decision: If tokens are available, the request is allowed; otherwise, it's denied
- Capacity limit: The bucket never exceeds its maximum capacity
This approach allows for burst traffic (using accumulated tokens) while enforcing an average rate limit over time.
Why use Redis?
Redis is ideal for distributed rate limiting because:
- Atomic operations: Lua scripts execute atomically, preventing race conditions
- Shared state: Multiple application servers can share the same rate limit counters
- High performance: In-memory operations provide microsecond latency
- Automatic expiration: Keys can be set to expire automatically (though not used in this implementation)
The Lua script
The core of this implementation is a Lua script that runs atomically on the Redis server. This ensures that checking and updating the token bucket happens in a single operation, preventing race conditions in distributed environments.
Here's how the script works:
local key = KEYS[1]
local capacity = tonumber(ARGV[1])
local refill_rate = tonumber(ARGV[2])
local refill_interval = tonumber(ARGV[3])
local now = tonumber(ARGV[4])
-- Get current state or initialize
local bucket = redis.call('HMGET', key, 'tokens', 'last_refill')
local tokens = tonumber(bucket[1])
local last_refill = tonumber(bucket[2])
-- Initialize if this is the first request
if tokens == nil then
tokens = capacity
last_refill = now
end
-- Calculate token refill
local time_passed = now - last_refill
local refills = math.floor(time_passed / refill_interval)
if refills > 0 then
tokens = math.min(capacity, tokens + (refills * refill_rate))
last_refill = last_refill + (refills * refill_interval)
end
-- Try to consume a token
local allowed = 0
if tokens >= 1 then
tokens = tokens - 1
allowed = 1
end
-- Update state
redis.call('HMSET', key, 'tokens', tokens, 'last_refill', last_refill)
-- Return result: allowed (1 or 0) and remaining tokens
return {allowed, tokens}
Script breakdown
- State retrieval: Uses
HMGETto fetch the current token count and last refill time from a hash - Initialization: On first use, sets tokens to full capacity
- Token refill calculation: Computes how many tokens should be added based on elapsed time
- Capacity enforcement: Uses
math.min()to ensure tokens never exceed capacity - Token consumption: Decrements the token count if available
- State update: Uses
HMSETto save the new state - Return value: Returns both the decision (allowed/denied) and remaining tokens
Why atomicity matters
Without atomic execution, race conditions could occur:
- Double spending: Two requests could read the same token count and both succeed when only one should
- Lost updates: Concurrent updates could overwrite each other's changes
- Inconsistent state: Token count and refill time could become desynchronized
Using EVAL or EVALSHA ensures the entire operation executes atomically, making it safe for distributed systems.
Installation
Add the Jedis dependency to your project:
-
If you use Maven:
<dependency> <groupId>redis.clients</groupId> <artifactId>jedis</artifactId> <version>5.2.0</version> </dependency> -
If you use Gradle:
implementation 'redis.clients:jedis:5.2.0'
Using the Java class
The TokenBucket class provides a thread-safe interface for rate limiting
(source):
import redis.clients.jedis.JedisPool;
public class Main {
public static void main(String[] args) {
// Create a Redis connection pool
JedisPool jedisPool = new JedisPool("localhost", 6379);
// Create a rate limiter: 10 requests per second
TokenBucket limiter = new TokenBucket(10, 1, 1.0, jedisPool);
// Check if a request should be allowed
TokenBucket.RateLimitResult result = limiter.allow("user:123");
if (result.allowed()) {
System.out.printf("Request allowed. %.0f tokens remaining.%n", result.remaining());
// Process the request
} else {
System.out.println("Request denied. Rate limit exceeded.");
// Return 429 Too Many Requests
}
}
}
Jedis operations are synchronous and thread-safe when using JedisPool, which manages a pool of connections internally. The allow() method returns a RateLimitResult record containing both the decision and the remaining token count.
Configuration parameters
- capacity: Maximum number of tokens in the bucket (controls burst size)
- refillRate: Number of tokens added per refill interval
- refillInterval: Time in seconds between refills
For example:
capacity=10, refillRate=1, refillInterval=1.0allows 10 requests per second with bursts up to 10capacity=100, refillRate=10, refillInterval=1.0allows 10 requests per second with bursts up to 100capacity=60, refillRate=1, refillInterval=60.0allows 1 request per minute with bursts up to 60
Rate limit keys
The key parameter identifies what you're rate limiting. Common patterns:
- Per user:
user:{userId}- Limit each user independently - Per IP address:
ip:{ipAddress}- Limit by client IP - Per API endpoint:
api:{endpoint}:{userId}- Different limits per endpoint - Global:
global:api- Single limit shared across all requests
Script caching with EVALSHA
The Java implementation uses EVALSHA for optimal performance. On first use, the Lua script is loaded into Redis with SCRIPT LOAD, and subsequent calls use the cached SHA1 hash. If the script is evicted from the cache, the class automatically falls back to EVAL and reloads the script. The script loading uses volatile and synchronization to ensure thread safety across multiple threads.
// The class handles script caching automatically.
// First call loads the script, subsequent calls use EVALSHA.
TokenBucket.RateLimitResult result1 = limiter.allow("user:123"); // Uses EVAL + caches
TokenBucket.RateLimitResult result2 = limiter.allow("user:123"); // Uses EVALSHA (faster)
Thread safety
The TokenBucket class is thread-safe. You can share a single instance across your application, including from multiple threads in a servlet container or web framework:
// Create a shared limiter instance
TokenBucket limiter = new TokenBucket(10, 1, 1.0, jedisPool);
// Safe to call from multiple threads
ExecutorService executor = Executors.newFixedThreadPool(10);
for (int i = 0; i < 20; i++) {
final int id = i;
executor.submit(() -> {
TokenBucket.RateLimitResult result = limiter.allow("shared:resource");
System.out.printf("thread %d: allowed=%b remaining=%.0f%n",
id, result.allowed(), result.remaining());
});
}
executor.shutdown();
Running the demo
Get the source files
The demo consists of two Java files. Download them from the java-jedis source folder on GitHub, or grab them with curl:
mkdir rate-limiter-demo && cd rate-limiter-demo
BASE=https://raw.githubusercontent.com/redis/docs/main/content/develop/use-cases/rate-limiter/java-jedis
curl -O $BASE/TokenBucket.java
curl -O $BASE/DemoServer.java
Start the demo server
A demonstration HTTP server is included to show the rate limiter in action (source):
# Compile
javac -cp jedis-5.2.0.jar TokenBucket.java DemoServer.java
# Run the demo server
java -cp .:jedis-5.2.0.jar DemoServer
The demo provides an interactive web interface where you can:
- Submit requests and see them allowed or denied in real-time
- View the current token count
- Adjust rate limit parameters dynamically
- Test different rate limiting scenarios
The demo assumes Redis is running on localhost:6379 but you can specify a different host and port using the --redis-host HOST and --redis-port PORT command-line arguments. Visit http://localhost:8080 in your browser to try it out.
Response headers
It's common to include rate limit information in HTTP response headers:
int capacity = 10;
double refillInterval = 1.0;
TokenBucket limiter = new TokenBucket(capacity, 1, refillInterval, jedisPool);
TokenBucket.RateLimitResult result = limiter.allow("user:" + userId);
// Add standard rate limit headers
response.setHeader("X-RateLimit-Limit", String.valueOf(capacity));
response.setHeader("X-RateLimit-Remaining", String.valueOf((int) result.remaining()));
response.setHeader("X-RateLimit-Reset",
String.valueOf(System.currentTimeMillis() / 1000 + (long) refillInterval));
if (!result.allowed()) {
response.setHeader("Retry-After", String.valueOf((int) refillInterval));
response.setStatus(429); // Too Many Requests
}
Customization
Using as a servlet filter
You can wrap the rate limiter as a servlet filter for use with any Java web framework:
public class RateLimitFilter implements Filter {
private TokenBucket limiter;
@Override
public void init(FilterConfig config) {
JedisPool jedisPool = new JedisPool("localhost", 6379);
limiter = new TokenBucket(10, 1, 1.0, jedisPool);
}
@Override
public void doFilter(ServletRequest req, ServletResponse res, FilterChain chain)
throws IOException, ServletException {
HttpServletRequest httpReq = (HttpServletRequest) req;
HttpServletResponse httpRes = (HttpServletResponse) res;
String key = "ip:" + httpReq.getRemoteAddr();
TokenBucket.RateLimitResult result = limiter.allow(key);
httpRes.setHeader("X-RateLimit-Remaining",
String.valueOf((int) result.remaining()));
if (!result.allowed()) {
httpRes.setStatus(429);
httpRes.getWriter().write("{\"error\": \"Rate limit exceeded\"}");
return;
}
chain.doFilter(req, res);
}
}
Error handling
The allow() method may throw a JedisException if the Redis connection is lost. Wrap calls in try/catch blocks for production use:
try {
TokenBucket.RateLimitResult result = limiter.allow("user:123");
// Handle result
} catch (JedisException e) {
System.err.println("Rate limiter error: " + e.getMessage());
// Fail open: allow the request when Redis is unavailable
// Or fail closed: deny the request
}
Alternative rate limiting algorithms
The token bucket algorithm above handles most use cases but Redis supports other rate limiter patterns that might fit your requirements better. The table below lists four other algorithms alongside token bucket and summarizes their features:
| Algorithm | Memory | Accuracy | Burst behavior | Best for |
|---|---|---|---|---|
| Token bucket | 1 key (hash) | Exact | Controlled bursts | APIs with bursty traffic |
| Fixed window counter | 1 key (string) | Approximate | 2x burst at boundaries | Simple API limits |
| Sliding window log | O(n) entries | Exact | No bursts | High-value APIs, audit trails |
| Sliding window counter | 2 keys (string) | Near-exact | Smoothed boundaries | General-purpose APIs |
| Leaky bucket (policing) | 1 key (hash) | Exact | No bursts | Strict no-burst enforcement |
The sections below give example implementations of these other algorithms.
The three time-based algorithms call redis.call('TIME') inside the Lua
script to derive the current timestamp from the Redis server clock. This
eliminates clock drift when the limiter runs across multiple application
servers. The fixed window counter reads no clock: the key's TTL defines
the window.
Fixed window counter
Counts requests within discrete, non-overlapping time intervals.
Simplest algorithm — one key per window, one EVAL round trip.
import java.util.List;
import redis.clients.jedis.Jedis;
import redis.clients.jedis.JedisPool;
public class FixedWindowLimiter {
private static final String SCRIPT = """
local key = KEYS[1]
local limit = tonumber(ARGV[1])
local window = tonumber(ARGV[2])
local count = redis.call('INCR', key)
if count == 1 then
redis.call('EXPIRE', key, window)
end
local ttl = redis.call('PTTL', key)
if count > limit then
return {0, ttl}
end
return {1, ttl}
""";
public record Decision(boolean allowed, long retryAfterMs) {}
@SuppressWarnings("unchecked")
public static Decision allow(JedisPool pool, String key, int limit, int windowSeconds) {
try (Jedis jedis = pool.getResource()) {
List<Long> result = (List<Long>) jedis.eval(
SCRIPT,
List.of(key),
List.of(String.valueOf(limit), String.valueOf(windowSeconds)));
boolean allowed = result.get(0) == 1L;
return new Decision(allowed, allowed ? 0L : result.get(1));
}
}
}
Trade-off: A client can make 2x requests by sending limit requests
at the end of one window and limit requests at the start of the next.
Sliding window log
Records the exact timestamp of every request in a sorted set. Provides a true rolling window with no boundary bursts.
import java.util.List;
import java.util.UUID;
import redis.clients.jedis.Jedis;
import redis.clients.jedis.JedisPool;
public class SlidingWindowLogLimiter {
private static final String SCRIPT = """
local key = KEYS[1]
local limit = tonumber(ARGV[1])
local window = tonumber(ARGV[2])
local member = ARGV[3]
local t = redis.call('TIME')
local now = tonumber(t[1]) + tonumber(t[2]) / 1e6
local cutoff = now - window
redis.call('ZREMRANGEBYSCORE', key, '-inf', cutoff)
local count = redis.call('ZCARD', key)
if count < limit then
redis.call('ZADD', key, now, member)
redis.call('EXPIRE', key, window * 2)
return {1, 0}
end
local oldest = redis.call('ZRANGE', key, 0, 0, 'WITHSCORES')
local retry_after_ms = 0
if oldest[2] then
retry_after_ms = math.floor((tonumber(oldest[2]) + window - now) * 1000)
end
return {0, retry_after_ms}
""";
public record Decision(boolean allowed, long retryAfterMs) {}
@SuppressWarnings("unchecked")
public static Decision allow(JedisPool pool, String key, int limit, int windowSeconds) {
try (Jedis jedis = pool.getResource()) {
List<Long> result = (List<Long>) jedis.eval(
SCRIPT,
List.of(key),
List.of(String.valueOf(limit),
String.valueOf(windowSeconds),
UUID.randomUUID().toString()));
return new Decision(result.get(0) == 1L, result.get(1));
}
}
}
Trade-off: Memory grows O(n) with request volume. Not ideal for high-volume, high-cardinality rate limiting.
Sliding window counter
Blends two fixed-window counters using a weighted average to approximate a true sliding window. Near-exact accuracy with the same low memory footprint as a fixed window. The two keys use hash tags so they map to the same slot in Redis Cluster.
import java.util.List;
import redis.clients.jedis.Jedis;
import redis.clients.jedis.JedisPool;
public class SlidingWindowCounterLimiter {
private static final String SCRIPT = """
local base = KEYS[1]
local limit = tonumber(ARGV[1])
local window = tonumber(ARGV[2])
local t = redis.call('TIME')
local now = tonumber(t[1]) + tonumber(t[2]) / 1e6
local window_num = math.floor(now / window)
local elapsed = (now % window) / window
local curr_key = base .. ':' .. window_num
local prev_key = base .. ':' .. (window_num - 1)
local prev = tonumber(redis.call('GET', prev_key) or 0)
local curr = tonumber(redis.call('GET', curr_key) or 0)
local estimate = prev * (1 - elapsed) + curr
if estimate >= limit then
return {0, 0}
end
local new_count = redis.call('INCR', curr_key)
if new_count == 1 then
redis.call('EXPIRE', curr_key, window * 2)
end
return {1, 0}
""";
@SuppressWarnings("unchecked")
public static boolean allow(JedisPool pool, String key, int limit, int windowSeconds) {
try (Jedis jedis = pool.getResource()) {
List<Long> result = (List<Long>) jedis.eval(
SCRIPT,
List.of("{" + key + "}"),
List.of(String.valueOf(limit), String.valueOf(windowSeconds)));
return result.get(0) == 1L;
}
}
}
Trade-off: The weighted estimate may let slightly more or fewer requests through than the exact limit. Negligible for most apps.
Leaky bucket (policing)
A virtual bucket fills with incoming requests and drains at a fixed rate. If the bucket is full, requests are rejected immediately. This is the policing variant — requests are allowed or denied instantly with no delay.
import java.util.List;
import redis.clients.jedis.Jedis;
import redis.clients.jedis.JedisPool;
public class LeakyBucketLimiter {
private static final String SCRIPT = """
local key = KEYS[1]
local capacity = tonumber(ARGV[1])
local leak_rate = tonumber(ARGV[2])
local t = redis.call('TIME')
local now = tonumber(t[1]) + tonumber(t[2]) / 1e6
local data = redis.call('HGETALL', key)
local level = 0
local last_leak = now
if #data > 0 then
for i = 1, #data, 2 do
if data[i] == 'level' then
level = tonumber(data[i+1])
elseif data[i] == 'last_leak' then
last_leak = tonumber(data[i+1])
end
end
end
local elapsed = now - last_leak
level = math.max(0, level - elapsed * leak_rate)
if level + 1 > capacity then
return {0, math.floor((level + 1 - capacity) / leak_rate * 1000)}
end
level = level + 1
local ttl = math.ceil(capacity / leak_rate) + 1
redis.call('HSET', key, 'level', level, 'last_leak', now)
redis.call('EXPIRE', key, ttl)
return {1, 0}
""";
public record Decision(boolean allowed, long retryAfterMs) {}
@SuppressWarnings("unchecked")
public static Decision allow(JedisPool pool, String key, int capacity, double leakRate) {
try (Jedis jedis = pool.getResource()) {
List<Long> result = (List<Long>) jedis.eval(
SCRIPT,
List.of(key),
List.of(String.valueOf(capacity), String.valueOf(leakRate)));
return new Decision(result.get(0) == 1L, result.get(1));
}
}
}
Trade-off: Overflow traffic is rejected immediately. Clients must
handle 429 Too Many Requests and retry with backoff.
Learn more
- EVAL command - Execute Lua scripts
- EVALSHA command - Execute cached Lua scripts
- Lua scripting - Introduction to Redis Lua scripting
- HMGET command - Get multiple hash fields
- HMSET command - Set multiple hash fields
- Jedis client - Redis Java client documentation